La prochaine fois que vous glisserez votre copie de
Splinter Cell Double Agent, une mise à jour sera lancée automatiquement. Les détails de cette update très bientôt sur SplinterCell.com
[maj] Voici la liste en anglais des problèmes corrigés
. Connections issues :
• Fix some connection issues when the host has ended the session.
• Fix the de-connections in the lobby
• Once the lobby reaches 5 or 6 people, random players drop.
• After kicking the 6th player from a team, the leader couldn't invite another player
• Fixed a case where the group leader hang in the "joining session" screen if the host quits while he is joining.
• Improvement of the server's selection so that the server is more reactive.
• If a player leaves a session immediately when he arrives and they are some packet loss (he is in a resolving state), the resolving time out is not reset and in the next session he will kick all the players as soon as he arrives !!!!
• Only 1 disconnect function to each peer when resolving is timed out
2. Lag-related issues:
• In-game freezing : treat a limited number of Unreal packets per frame to avoid freezes in some specific conditions.
• Increased network thread priority over Sound thread that can reduce lag issues.
• Fix the case when a player got flashbanged while lagging as a mercenary; the player can remain permanently flashbanged until the player reboot the game.
• Fix FPS loss due to a sound problem.
3. Others issues :
• A new GameVersion to avoid LAN matchs between master and update versions
• The loading video was always the same, now it's changed at random
• Fixed a bug on the score calculation of the Maxpercent challenge.
• Challenge Best score is wrong if the player has just beaten it.
• Improved checks to avoid accessing an invalid leaderboard
• Allows to write leaderboards of live challenges